By Jonathan Gunson & Marten Coombe

THE SOLUTION

Released January 1st 2002

INDEX

 

1. Over 30,000 entries. A personal thank you from the authors.

 

2. Introduction to 'The Solution'

 

3. The Solution: 'The Alchemist's Spell'.

 

4. The list of seventy five 'word objects' that 'spell out' the solution.

 

5. How to solve the puzzle.

 

6. A more detailed explanation of how the puzzle is solved

 

7. Confirming the 'seven solids' role in solving the puzzle.

 

8. Details for deciphering the 'seven solids' secret instructions.

 

9. Two key symbols in the puzzle. Nimue & Merlin.

 

10. Tricky 'muddlers' hidden throughout the book.

 

11. 'The Merlin Mystery' puzzle nearly solved by the deadline - December 31st 2001.

 

12. Several entries received with the final 'Peace' word/symbol on the envelope

 

13. The Magic of the Alchemist's spell

 

14. A brief history of the book

 

Special thanks to David Flower, webmaster http://www.tintagelweb.co.uk/

for use of the Tintagel photographs on this website.
Copyright 2001, 2002 , http://www.tintagelweb.co.uk/'

 

1.

 

Over 30,000 entries to The Merlin Mystery'

A personal thank you from the authors.

 

Welcome to 'The Merlin Mystery' solution, and a personal thank you to all the puzzlers who took part and helped to create the magic realm that has surrounded this puzzle for the past three years. Over 30,000 entries from all parts of the world were received and some very large groups even worked together across the internet. But while the puzzlers collectively came within a stone's throw of solving it, no correct entry was received before the December 31st 2001 deadline.

Our special thanks to Mr Eddie George, Governor of the Bank of England, for agreeing to hold the prize and the wand in his bank at Threadneedle Street in the City of London.

For us the book has been an adventure of discovery, especially when we were creating the story and artwork. We would also like to thank all the people who sent us their very kind communications. It has been a six-year journey from the very first day to today, and we are delighted to know that we have brought so much fun to so many people. For now though we would like to take a break from the 'Mystery', and so this web site is the only 'revealing' discussion we wish to have regarding the puzzle.

 

Our very best wishes to you all for 2002 and beyond.

 

May the Pendragon Alchemy be with you

 

 

Jonathan Gunson & Marten Coombe

 

January 1st 2002

Wand

 

2.

Introduction to 'The Solution'

 

 

Entrance to Tintagel castle, Cornwall

Copyright photograph used with permission of www.tintagelweb.co.uk

 

'The Merlin Mystery', by Jonathan Gunson and Marten Coombe, was published in August 1998 by Harper Collins UK and translated into seven languages. The book tells of the love story between the Wizard Merlin and Nimue the Water Sprite, and their battle with the Dark Wizards for control of the ancient Alchemist's wand.

Hidden in the words and pictures is the fabled Alchemist's Spell, lost for seven centuries. The puzzlers' task was to find the spell and win Merlin's wand plus all the gold built up since the puzzle quest began. While many puzzlers came very close to unravelling it, the puzzle was not finally solved.

 

The solution to the puzzle, the 'Alchemist's Spell', is outlined here with a brief background about the book, and an expose of how the puzzle can be solved.


Correct solution required

Entrants had to find seventy-five 'clue objects' on the panelled page borders of the book, which when put into the correct order would 'spell out' the solution to the puzzle. (Some of these 'clue objects' are actually blanks to create spaces between parts of the solution.) These clues are also largely visual so they can be understood easily as 'idea-concepts' or 'word-concepts'.
This way the English language is not required for solving the puzzle. The list of clues is further
on in this explanation.

The solution comprises two parts: The Spell, and its Method of casting. The rules required that these had to be drawn as two separate elements. This was also to indicate the mostly visual nature of the solution. (Words could also be used, as long as the main elements were drawn in
the two parts.)

The Spell is largely a single, beautiful, physical circular shape. Its form and content is described by the first section of the visual list of the seventy-five clue objects.
Entrants were required to draw this form.

The same applies to the second part of the spell, the 'Method of casting' which also has a circular element. The last word of this part of the solution had to be drawn or sketched, the symbol word 'Peace'. (The rules also required this symbol to be drawn on the entry envelope.)


Only entries that followed the rules and clearly displayed the solution were acceptable.

The prize

 

The prize, which accumulated to seventy-five thousand pounds, will be donated to the British World Wide Fund For Nature. The wand will be auctioned, and the proceeds also presented to the UK WWF.

Wand

Bookmark this page and watch for notice of the
Merlin Wand Auction date!

 

 

3.

The Solution:

The 'Alchemist's Spell'

The magic rune-pentacle

 

Note: This image contains the correct alignment of wood names as held by the authors for checking any solutions received.

 
 

 

Words and actions for casting the spell:

(Also known as the 'method of casting' )

Call out the runes:

"Ansuz, Laguz, Berkana, Jera, Kano,

Raido, Uruz, Ehwaz, Thurisaz, Hagalaz, Dagaz, Fehu".

Call out the rune:

"Mannaz"

Extinguish the silver candle.

Extinguish the gold candle.

Say:

"Peace."

The Alchemist's Spell is a mystical combination of words, actions, and an ancient, circular, supernatural rune-pentacle, constructed of beautiful, magical materials. The pentacle is arranged facing north and its spell power is released with a sequence of actions and spell words, cast during the time of a full moon. The spell must be laid out with the pentacle of five-woods, salt circle, candles, runes, burner-with-coals, and Rosemary herbs all in the correct positions.

 

Note 1: Both the 'Pentacle', and the 'Words / Actions' form parts of the spell. the full moon.

 

Note 2: The Alchemist's Spell is intended to be expressed entirely as language-independent imagery and symbols. For example the runes in the 'casting' can be sketched out as symbols. Drawings can be made of all the other components such as the candles being extinguished. (Even very rough sketches would have been acceptable to the judges.) However it is displayed here mostly as an image, with the names of the five woods, salt circle, Rosemary herbs, casting words and actions in English so that web site viewers can immediately appreciate these details.. the full moon.

 

Note 3: The 'Philosophers' Stone' is the full moon. the full moon.

 

 

 

 

 

Re 'The Merlin Mystery' entry rules and conditions:

The rules required puzzlers to provide an explanation of their method for arriving at these clues and the solution.
No correspondence can be entered into regarding the puzzle and its solution.

 

4.

List of the seventy five 'word objects'

that 'spell out' the solution

Here is the list of seventy-five 'word objects' puzzlers needed to find and put in the correct order. The list 'spells out' how to construct the magic circle and the casting actions and words that accompany it. All these objects are in the pages of 'The Merlin Mystery'.

 

1. Full Moon (Image of full moon)

2. (Blank)

3. Pointing (Hand points)

4. North (Compass with North in gold)

5. III (Roman numeral III)

6. Foot (Ballet foot) (length of your foot)

7. Salt (Salt pouring)

8. Circle (Circle)

9. Orbits (Diagram of a path round a sphere)

10. Wood (Piece of wood)

11. Star (5 pointed diffuse glowing star)

12. Oak (Quercus) (Framed watercolour picture)

13. Ash (Fraxinus excelsior) (Framed watercolour picture)

14. Rowan (Sorbus acuparia) (Framed watercolour picture)

15. Hawthorn (Crataegus monogyna) (Framed watercolour picture)

16. Elm (Ulmus procera) (Framed watercolour picture)

 

Note: 8-16 makes up the salt and wood pentacle. The angle / tilt of the frames around the picture of each type of wood shows how they make up the pentacle.

 

 

 

 

 

 

17. (Blank)

 

18. Salt (Salt pouring)

19. Circle (Circle)

20. Clockwise (Owl clock)

21. Runes (Pic of rune book page with 24 runes.)

22. III (Ansuz Rune) 3

23. XX (Laguz Rune) 20

24. XVII (Berkana Rune) 17

25. XI (Jera Rune) 11

26. V (Kano Rune) 5

27. IV (Raido Rune) 4

28. I (Uruz Rune) 1

29. XVIII (Ehwaz Rune) 18

30. II (Thurisaz Rune) 2

31. VIII (Hagalaz Rune) 8

32. XXIII (Dagaz Rune) 23

33. XXIV (Fehu Rune) 24

 

Note: There are many variations on the spelling and pronunciation of Runic names

 

34. (Blank)

 

35 North (Compass with north in gold)

36. Triangle (Triangle)

37. Rune (Rune book)

38. XIX (Mannaz Rune) 19

 

39. (Blank)
40. Left (Left hand)

41. Triangle (Triangle)

42. Burning (Flames)

43. Gold (Gold ingot)

44. Candle (Unlit candle)

45. Right (Right hand)

46. Triangle (Triangle)

47. Burning (Flames)

48. Silver (Silver ingot)

49. Candle (Unlit candle)

 

50. (Blank)

 

51. Star (Diffuse five pointed star)

52. Heart (Heart made of silver)

53. Censer of hot coals (Pic)

54. Burn (Flames)

55. Rosemary (Framed watercolour picture)

 

56. (Blank)

Note: The two parts of the solution break here to create the 'Method of Casting' (Words and Actions )

 

57. Say (Town crier)

58. 12 (Stone tablet with 12 cuts)

59. Runes (Book of runes)

60 Clockwise (Owl clock)

61. Say (Town crier)

62. Mannaz Rune (Pic)

 

63. (Blank)

 

64. Silver (Silver ingot)

65. Candle (Unlit candle)

66. Extinguish (Snuffer)

67. Gold (Gold ingot)

68. Candle (Unlit candle)

69. Extinguish (Snuffer)

70. Say (Town crier)

71. Circle (Circle)

72. Orbits (Diagram of a moon path round a sphere)

73. Rune (Rune book)

74. XIV (Algiz rune)

75. Upside down- ('Knife turns upside down' box)

 

Note: 71,72,73,74,75 is a mini-brainteaser, the answer to which is a 'peace' symbol Ò the final 'word' of the spell.

 
 
5.
 
How to solve the puzzle

 

 

The Merlin Mystery contains over a thousand clues. All parts of the story and virtually every object and image in the book have at least some bearing on the puzzle. However, an encyclopaedia of information would be needed to explain it all, so instead outlined here is simply the method for identifying seventy-five 'objects' on the panelled page borders and how they are used to 'spell out' the Alchemist's Spell solution.

 
 
The master secret is to draw lines in THREE DIMENSIONS through the book to locate objects that 'spell out' the spell.
 
Puzzlers discovered early on that the pages had a clockwise Zodiac running around the borders. To arrive at the solution, puzzlers had to go clockwise around several of the zodiac border panels on each page, drawing a line from each zodiac panel, and continue each line onto ANOTHER page across a gold alchemy symbol, hit a border panel on ANOTHER page, then move clockwise or anticlockwise around the border panels until arriving at ANOTHER final panel.
 
Puzzlers had to do this for all pages in the book and collect up all the objects found on these final panels. They then had to put them in a special order. When the objects are viewed in this sequence as 'word concepts' they 'spell out' the Alchemist's Spell.

 

 

Seven sub-puzzles reveal the pathway through the puzzle.

The SEVEN 'SOLIDS'

 

 

 

Seven distinctive wooden 'solids' can be found on the library shelf beside the royal sceptre Ò on the 'floating cat / library' double page. These seven 'solids' represent sub-puzzles or tumblers which unlock the various stages of the puzzle, which when followed in sequence will take the puzzler right through the entire puzzle to the solution. They provide a guide for drawing the 3D lines through the book including which pages to turn to, which gold alchemy symbols to use, and reveal many other vital facets of the puzzle.

 

The purpose of each solid shape is made clear by each being linked (indirectly) with a gold ring to an object that identifies its purpose. Each solid or shape is a puzzle. So the meaning of each solid in the sequence has to be deciphered. When solved, each gives an indication of the next step in the master puzzle to take. The solids also appear throughout the book and are designed to be incongruous and 'mysterious' in their location and so clearly of some importance to the puzzle.

 

The meanings of the 'solids':

 

Pyramid represents the zodiac, cone represents order of alchemy symbols, cube represents the process for finding the page location of the alchemy symbols, sphere represents the page location of the target panels, tube represents the location on the page (clockwise or anticlockwise) of the final 'word object' target panel, oblong represents the word number in the spell the target word object is, and finally, diabolo represents 'turn the page' from the page where you began, and start the sequence again.

 

Puzzlers understood this almost from day one. A large number discovered this 3D 'up and down' the book process using the 'seven solids'. But the 'draw-a-line in 3D' principle did not occur to them.

 

 

 

 

6.

 

 

Tintagel Castle, Cornwall.

Merlin's cave can be seen at the end of the beach

Copyright photograph used with permission of www.tintagelweb.co.uk

 

 

A more detailed explanation of

how the puzzle is solved

 

Seven 'solids' show the puzzler how to move through the book. These 'solids' also set the path for drawing three-dimensional lines to find 'word objects' that 'spell out' the solution

 

 

Puzzlers had to conclude they needed to draw 3D lines through the book. The 'seven solids' sequence guides the pathway for these lines.

 

While studying the detail of the illustrations and borders in the book, puzzlers could recognise that since the puzzle could be solved by anyone speaking any language, the answer to finding the spell might lie in a system that picked out visual objects either on the borders or in the pictures - or in both. These objects, when put in some sort of order would 'spell out' or reveal the alchemist's spell. (A classic form of 'symbol' language puzzle.) In fact this is exactly how the puzzle does work. The task for puzzlers lay in deciphering whatever system there might be to do this.

 

The system for guiding puzzlers through the book, and knowing which page to turn to when drawing lines in three dimensions, is indicated by the line of 'seven solids' on the library pages bookshelf. These 'solids' represent sub-puzzles or tumblers, which when followed in sequence will take the puzzler right through the entire puzzle to the solution.

 

The 'seven solids' mostly had fully confirmed 'instructions', and there are even light clues indicating that 'lines' should be drawn from one panel to another - and in 3D. This is the main secret of the puzzle, and is the part that puzzlers mostly had to figure out for themselves.

 

However, to at least give puzzlers a start, there are clues that do hint at and 'point' towards the idea. For example, the entire story with its images is specifically designed to indicate the three dimensional nature of the puzzle. For example, in the story the cat and owl race in a 'line' from one room to another, plunge down through floors or levels in the cottage, then end back 'upstairs' again.

 

There are also many other hints:

 

The library illustration is intended to also strongly suggest the three dimensional nature of the puzzle - the black cat floats up into the air, and a book floats with its pages spread open. The magnifying glass and dividers provide a gentle hint to 'focus' on connecting one point with another with a line. A tall pile of books towers upwards in three dimensions, and books on shelving also hint at 'layers'. There is even a little calculator sitting on a pile of loose paper suggesting calculate 'pages'. The 3D wooden wall pillars in the library come right out of the page and plunge deep into the library image, with shadows falling on the panels to further hint at this.

 

Other hints include the inkpot with quill and tumbling pages, which is meant to suggest 'draw from page to page'. And there is a geometry 'drawing' book at the top of the page with pages falling from it into the three dimensional library hinting at 'draw' in 3D through the pages. There is a ruler sitting beside a book with a bookmark in it, to jointly hint at ruling lines on a page. In association with this, bookmarks sit in pages all the way down the huge pile of books with Merlin's hat on it. The top red book in particular has several bookmarks in it meaning 'use several pages'. The collective idea suggests ruling lines through the book pages in 3D. Also, a broom handle can be found on the library 'text' page. The broom forms a short line from one panel to another panel. This broom is found again, but in 3D perspective on the main library pages and it also starts from a panel, but the other end descends into the library image. These two images are intended to suggest taking a three dimensional approach with making lines between panels 'into the book'. The Royal sceptre seen with the seven solids in the library shelf (the three dimensional instructions solved by the puzzlers) is also found on the previous spread associated with scrolls of paper pointing in an outward angled direction from a border panel into the pages. (Indicates aim a line and follow the seven solids through the book in 3D starting from panel points.)

 

Another hint is the Knight holding a long jousting lance on the 'playroom' page. The lance traverses the page to touch on a border panel, and is designed to suggest taking a line across the page to a far border panel. Another Knight on the same page is linked to the child's 3D seven solids slider puzzle (The slider directs puzzlers to go through the seven part solving sequence in 3D). The very same knight also is found linked to the 'seven solids sequence' book on the 'cave' text page. The link between the 'lance knight', and the other two knights with slider puzzle and solids book is collectively designed to suggest 'draw lines from panel to panel in three dimensions'.

 

On the same 'playroom' page the Zodiac and Alchemy Beefeaters have zodiac and alchemy 'lance' clocks. On a panel between them is a 'green door' - suggesting go straight through the book borders from the Zodiac on one page through Alchemy on another page, and to the final 'tiles' system on another page. (The tiles are represented by the beefeaters.)

 

On the ballroom page border, a Fokker tri-plane shoots a 'line' of tracer fire from one panel to a Spitfire on another panel.

 

As it turned out, within a few months of the book being published, several of the puzzlers surmised that since the method for solving the puzzle was language independent, then drawing lines from point-to-point to locate 'visual symbols' might be the way to solve it.

 

 
The 'Zodiac' border panels Ò starting points for the three dimensional lines.

 

The borders are split into forty-eight identical panels. On every fourth panel is one of the twelve signs of the zodiac, which runs clockwise around the page. We shall call these 'Zodiac' panels. The first sign, Aries, begins on the second panel to the top right of the book's gutter Ò at the one o'clock position.

 

Puzzlers will now see that each of the 'objects' to be found is located by a moving sequentially around the 'zodiac' panelled borders of the book in a similar way to many classic board games.

 

 
Once the seven sub-puzzles are solved, puzzlers can work logically through the book

 

The process applies three dimensionally as follows: Puzzlers go logically through the entire book spread by spread, drawing lines from zodiac panels through the book, locating objects, then going back to where they were and turning to the next page until all double page spreads have been done. Apart from the first double page and the last, each sequential double page is a starting point, with either three or four Zodiac panels to draw lines from. The number of zodiacs to use is dictated by the number of witch hats on the page.

 

I.e. The zodiac panels, alchemy symbols and 'word object' panels are not on the same page, but on three different pages. Let's call these pages X, Y, Z.

 

1. On page X the puzzler starts drawing a line from a zodiac panel.

2. The puzzler now turns to page Y to find an alchemy symbol, continues the line across the alchemy symbol and out to a border panel.

3. The puzzler now turns to page Z and locates the same panel.

4. The puzzler then goes clockwise or anticlockwise around the border to locate the real panel with the 'word object' on it.

5. These 'word objects' then need to be put into correct order. This order is provided by the trail of square copper tiles with coded symbols that can be seen around the sides and bottom of each page. These give each 'word object' an ordering number. (Deciphering the tiles is explained further on.) Once all the word objects from all the pages in the book are put into this order, the alchemist's spell, and how it is cast, is revealed.

 

 

An action example of how the 'seven solids' information directs the three-dimensional 'line drawing':

 

Starting on a page in its sequential order, set three or four trajectory lines starting from each of the three or four zodiac points. (The number of witch's hats will tell you whether to use three [or four] zodiac symbols.)

 

Now calculate the gold and silver sublimate of sulphur symbols which will tell you which double page spread to go to next. On the spread you arrive at, continue the lines respectively across the three or four alchemy symbols there and on out towards the border panels. (You will need to have solved the spitfire puzzle in order to have the correct symbol order.)

 

Now count the silver and gold cadency symbols on that page which will tell you to go to yet another spread and go to the same panels there.